Special: Barbarians, fighters, paladins, and rangers are proficient with all martial weapons. As for how that is key: Go back and read the part about interlocking categories. The column labeled Dmg (M) is for Medium weapons. So what you are looking at is something that doesn't make any sense and isn't supported by the rules text. If you are wielding it as a longspear, though, to improvised blunt weapon. But you probably don't agree with that answer, which is fine. According to P. 145 of the core rules "An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier 2)." 31 A variant of the Round feel, more compact. Improvised Maneuver (Ex) At 4th level, a hinyasi learns to confound and befuddle her opponents with improvised weapons. Extended sig of lists and indexes Is "in fear for one's life" an idiom with limited variations or can you add another noun phrase to it? Unlike with a double-barreled pistol, you can only shoot one barrel at a time. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. This section provides new uses for every skill, as well as some rules options that apply to skills more generally. Though based on how he worded it (basically "we screwed up"), it sounds like he's pretty confident of his answer. If their whole shtick is using improvised weapons, wouldn't you think they should be pretty good at it? The effects do not stack. I was bored, and when I'm bored and have the time for it, I tinker with new character ideas. - Will Rogers. Exotic Weapon Proficiency. Unfortunately, there are a great number of folks (at least one 5 star GM included) that disagree. I doubt we'll ever have an FAQ or any clarification on them. They need not select this feat. Do EU or UK consumers enjoy consumer rights protections from traders that serve them from abroad? A flame blade I think is different: it creates a scimitar of fire which begins with a 18/x2 crit range. "Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a 4 penalty on attack rolls made with that object.". At 5th level, a hinyasi picks one type of improvised weapon (light, one-handed, or two-handed) and gains a +2 bonus on attack and damage rolls with that type of weapon. I should also note, that the devs have commented in the past that they wished some of us didn't read the rules so pedantically because they are explicitly written to be read in plain english and not parsed this strictly. actually yeah, this is pretty funny, no where does it says martial or exotic weapon proficiency, actually give you proficiency with the selected item, it simply confers a exception to the unproficient rule. I brought up the martial weapon proficiencies of classes because I figured someone would bring it up anyway, so I merely cited it to show it as an exception. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Mythic Weapon Training (Ex): gain a block of proficiencies in a fighters group. This alters the brawlers armor proficiencies. You understand how to use that type of martial weapon in combat. Also look at the Firebrand/Torch Bearer feat. Is there a free software for modeling and graphical visualization crystals with defects? | 13th Age SRD Text for H.R.2810 - 115th Congress (2017-2018): National Defense Authorization Act for Fiscal Year 2018 Well played, Tels. it for the definition so it's valid in saying what it is. The developers have also stated that common sense should be applied but many people (and I am definitely referencing some GM's) do not care to apply that recommendation. Halve this number for Small weapons; double it for Large weapons. I think we're into the realm of primitive weapons now, no longer improvised weapon (rock). The quote from James Jacobs is very supportive of this theory. | Fudge SRD You can only take Improved Critical with an actual weapon that you have proficiency with. You've got a mythic ability and a feat that do not disagree and race traits that do not count. The entry in this column notes how the weapon is used with the rules for critical hits. And since an improvised (ranged) weapon is a defined game term, the common english definition "not designed for" = "improvised" does not apply either. A dagger pistol uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.". And you yourself have not demonstrated that any feat grants proficiency with improvised weapons. To be blunt, I'm trying to give you a way to make your assertion about the possibility of a feat granting improvised weapon proficiency logical. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Now, where is the evidence that improvised weapons are a different category? longspear as an improvised weapon in this way would not allow you to Deadly: When you use this weapon to deliver a coup de grace, it gains a +4 bonus to damage when calculating the DC of the Fortitude saving throw to see whether the target of the coup de grace dies from the attack. The character can also choose to use a double weapon two-handed, attacking with only one end of it. | ACK-SRD Yep. Weapons. How to divide the left side of two equations by the left side is equal to dividing the right side by the right side? Not getting this either. Otherwise, you build an argument that can easily be dismissed for relying on mechanics outside of its focus. I like the extra damage on a crit while breaking the object bit. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this wayonly one end of the weapon can be used in any given round. At the GM's option, a character proficient with a . Looking at the spell Flame Blade and how its wield as if a scimitar, has allowed for a number of interpretations as to how such a phrase should be read means that you might not be allowed to apply Improved Critical (quarterstaff) to your improvised weapon at all (though that wouldn't be my personal reading of it). If all you mean is that it contains both kinds then I have to look at the crossbow, bow, natural weapons and siege weapons groups and only see one kind of weapon (ranged OR melee). Use the second damage figure given for the double weapons extra attack. At 16th level, she chooses a third, though she can still perform only one improvised maneuver per round. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. I'm not sure what 'one proficiency feat' you're talking about or what meaning it'd have if i did. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a -4 penalty on attack rolls made with that object. Foes are surprised by your skilled use of unorthodox and improvised weapons. New Pages | Recent Changes | Privacy Policy, Brawler Archetypes - Onyx Path and Nocturnal Publishing. You can gain Martial Weapon Proficiency multiple times. Maybe a masterwork brick or cobblestone ? Light theme with purplish hues and a simpler font. (they only count as double weapons for enchantment, otherwise they are just two weapons taped together). I give MUCH more weight to actual rules text than some mystery pattern you seem to see in the existing proficiency feats. Good Exotic Weapons generally have a special rule which makes them appealing. This could be remedied by the feat Catch Off-Guard, or depending on how your GM treats that 'wield as if a phrase, Simple Weapon Proficiency. Improvised weapons are simple weapons. threatening all of the squares at once. So I've got a mythic ability, a feat and some race traits that disagree with you. An improvised weapon scores a critical threat on a natural roll of 20 and deals double damage on a critical hit. Shattering Strike (Free Action) Feat 10Prerequisites: Improvised PummelTrigger: An improvised weapon that you are wielding becomes broken as a result of a critical success on a Strike.The improvised weapon shatters, destroying it completely but dealing an additional 4d6 damage instead of 1d6. of Normal: When using a weapon with which you are not proficient, you take a 4 penalty on attack rolls. Weapon Qualities Here is the format for weapon entries (given as column headings on Table: Weapons). with Improvised Weapons provided one were willing to spend the necessary feats to do so. Masterwork ammunition is damaged (and effectively destroyed) when used. Definitely not an assumption, it's defined, which means that improvised weapon mastery definitely expands it. All you've proves in all that text in your last post is that weapons you aren't proficient in take a -4 to hit. There are some hyper-literal interpretations out there and some, I think, take it too far. Traveller SRD They are good at them, but that doesn't make them proficient with them. I do like your idea of making a feat just for making Improvised Weapons into magic, though. Thrown Weapons: [] It is possible to throw a weapon that isn't designed to be thrown ([]), and a character who does so takes a 4 penalty on the attack roll. So you're saying that the feat named Martial Weapons Proficiency (weapon) doesn't actually grant proficiency, but only remove the penalty. If you attack with something that wasnt built to be a weapon, such as a chair or a vase, youre making an attack with an improvised weapon. Even more so when you add in the wording from Peasant Armaments[a spell that grants proficiency in improvised weapons]: "proficiency (no penalty for using an improvised weapon or not having the required proficiency).". A light weapon is used in one hand. The sacred weapon of their diety, or B.) 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